Scoundrel - Roguelike

Scoundrel is a Project inspired by the same named Table Top RPG system which I have adapted and implemented for digital play as a personal challenge.

The project implements various additional UI aspects as well as design considerations relevant for expanding the project in the Future.

What I learned

One of the major things this project has taught me is the need for proper planning and adherence to the Game design document as well as accounting for the given skills in a Team, to determine the feasibility of certain tasks.

Another major aspect this project taught me is how to write Game Design Documents, which aspects are important to consider and write down and what the most effective ways are to communicate these aspects.

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Console Roguelike